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avt3

9
Posts
A member registered 75 days ago

Recent community posts

>add pvp also
please, don't do it!!!
the game is so cool now, PvP will suck all the pleasure from it

I have done no-hit runs 10 times or even more.

It's possible to defeat the King with 1 alpha-unit with lots of supports, like nurses, and assassins. But as for me, Bard-Rocker-Something respawnable is much better. 

That's the last run start of the boss fight:


Why do you value business card so much? That's too chaotic for me and I ignore them as a trophy. First of all, you could be in the situation while all the enemies cards are too bad (for example, have value over 11). But even worse that after the cycle, your enemy could steal really valuable locked card, like ace of hearts from Empress. 

115% of probability of sofa sleeper waking up after three successfully given cards looks like serious threat)

And my most epic hit - 192 dmg by devil * (22 from card value + 10 from Jack of all trades). Even thought about theoretical maximum damage, but looks like it is almost unlimited due to the possibility of huge negative values of cards by multiple apply of break limits card over and Chariot/Strength that could stop the enemy far before limit


As for me, the spy makes sense only at the very beginning, when you just don't have the units to secure all the lanes and don't have the spells to act interactively. In the later stages lanes are balanced. And the boss fight always has the King on the central lane.

I managed to get flawless victories without losing any hearts 3 times, but still can't formulate the strategy.
For me, it requires Rocker-Bard-Something respawning at the main lane, and 1 or 2 succubus with shields and large HP at the secondary lanes. Also, some other support units are needed. And getting a mausoleum ASAP is crucial (however, farmers/blacksmiths are not useful for me because they appear too late).
Nevertheless, I'm still interested is it possible to create such a strategy to win at least 1/3 of the games without losing any hearts.

The last battle was so head-to-head at the very end. The fat bastard killed all the units on the main lane, and I saved the game with the last spell.

The start of the last battle (it was soooo nervous that I didn't manage to get Bard L3)


The moment when secondary lanes were cleared (the first lane was revealed to be quite overpowered):



And... the scoreboard


PS: Love the game! 

Wow! Nevertheless, it seems that the task of creating L3 Succubus is much harder than winning the game)

Really loved the first versions of this game, played lots of hours,  but now it keeps getting worse and worse with each update. There are too many items and too many possible strategies, which makes the game too requiring attention and time for experimenting with mechanics and it looks like the author is not going to stop further inflating and sees the future in infinite pumping of game content making the possible count of strategies much higher than the player's brain could contain. Thanks for the first versions, loved them, and now it's time to find something fresh to play

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That's really addictive game! The gameplay is great By playing dozens of times and achieving 5 or 6 victories with positive HP, and more of that with 0 HP, I could say that the major challenge of the game is not about getting power and ruining enemies, but is about the simultaneous growth of potential and keeping it in check at the same time. The most painful losses occur when you encounter the King too early because of too too-powerful build for beginning levels (especially high-level Bard-Summonner/Ratfolk setups). The power of the King grew over time too, but not so fast as the power of the Witch, so, the strategy is about losing the minimum number of both red and blue hearts at each level to maximize the number of rounds before the boss battle. Nevertheless, there is another reason to keep growth in check. Level3 items are very powerful, but if you are creating L3 item when there are already 3 or 4 bones in the tub, your are getting one cool Tier 4 item (like jumbo milk or succubus or big boned) in the shop for it. But if you are crafting L3 item with 1 or 2 bones in the tub, you are getting some useless shit for it, like excalibur. So, that's another example, of when you should constrain your potential until the third bone is in the tub and not create L3 items, but just prepare for it. I'm interested if this encouragement for slow growth was intended or that's for coincidence, because seen something similar in roguelike card (dice) games, when you have good attack cards (dices) and can finish the round instantly, but the game encourages you to prolong the round as long as you can to heal it up until the end of the round (in that games that's a little bit annoying).

Here is a screen for my best run in the attachment. Managed to prolong the game for 12 rounds, and did the boss fight flawlessly (all the 3 lanes were mopped up with serious advantage). 3 HP were lost in the midgame. Maybe even when waited for three bones in a tub to craft my first L3 and make sure that I would not get lousy gift for it 

PS: regarding the perf problems: I'm using Macbook m1 with 8GB RAM and after playing 3-4 games in a row without reloading page (pressing in-game restart button instead) the game becomes unplayable, - animation becomes slow, sound starts to freeze for fractions of a second. Page reloading tackles the problem.